[ioquake3] changed com_maxfps behaviour

Thilo Schulz arny at ats.s.bawue.de
Sat Feb 19 10:50:26 PST 2011


On Saturday, 19. February 2011 01:07:39 Dominic Fandrey wrote:
> The result is that a couple of jumps are no longer possible for
> me when com_maxfps is set to 75. E.g. q3dm13 jump from yellow
> armor to mega health.
> With com_maxfps 125 I was able to make the jump, though I have
> the impression that it got "trickier", i.e. more difficult to do it.

This was expected that some users will experience that problem. What is your 
operating system and distribution? And most importantly: what is your system 
Hz setting if there exists something like this?
Some older Linux kernels will exhibit this problem. There is an easy 
workaround: set cvar com_busywait 1 and it should revert back to the old 
behaviour.
Once you've updated your system I expect this workaround will not be necessary 
anymore.

-- 
Thilo Schulz
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