[ioquake3] ET & RTCW Open-Source!
monk at rq3.com
monk at rq3.com
Sun Nov 7 10:30:10 PST 2010
I think the stuff that has put people off:
ET/RtCW - released under GPLv3, ioq3 released under GPLv2
Some people have philosophical issues with GPLv3 and I guess some distros
ET/RtCW - not all that interesting, tech-wise
Some kind of skeletal animation format, has campaigns and class-based
play, has some foliage tech, and... scripted actions on maps? RtCW's Mac
port had totally broken support for QVMs and mods in general, can't
remember what ET's support was in that regard.
ET/RtCW - on Mercurial, isn't it?
Change is scary!
I believe that most people are interested in merely porting ET/RtCW tech
back to the ioq3 branch because, honestly, all the hard work was done for
supporting multiple platforms, bugfixing, exploit fixing, and using more
modern build tools and portable backends like SDL. This ain't no Doom
3/Quake 4/ET:QW release with dynamic lights and megatexture and stuff like
that. It's more like a baby incremental update to the Q3 engine.
I don't think anyone wants to convert ioq3 to GPLv3 just to add some
ET/RtCW tech. And it's a bunch of work to port all the ioq3 updates to
the ET/RtCW codebase and then you'd still be maintaining two codebases,
one GPLv2 and one GPLv3 so you don't alienate people one way or the other.
Plus, the change of the version control system probably isn't helping.
That's the general feeling I get from it. Now if the stuff was licensed
under GPLv2 I think you'd see people already making patches for ioq3 ala
Thilo's ioElite Forces. Maybe I'm wrong, but that's how I see it.
> Am Samstag, den 06.11.2010, 08:25 +0200 schrieb Michael Menegakis:
>> On Sat, Oct 9, 2010 at 5:38 AM, Egg Dog <eggdog at gmail.com> wrote:
>> > Has there been any additional work done on these releases yet?
>> > I have noticed the mercurial repositories have not had any commits
>> > from the initial release in August.
>> > I'm trying to wolfet on my lovely 64bit lunux system and not having a
>> > lot of joy.
> there is http://xreal-project.net/
> Tr3B is porting the xreal renderer to et:wolf
> ioquake3 mailing list
> ioquake3 at lists.ioquake.org
> By sending this message I agree to love ioquake3 and libsdl.
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