[ioquake3] Mouse "limiting" problem under CentOS 5.3 - SDL bug?
eviljoel at linux.com
Wed Jun 30 06:23:25 PDT 2010
I am somewhat familiar with this problem. I think I got it in some
other Quake based game. I'm pretty sure your mouse cursor is hitting
the edge of the screen and can't go any further. What most PC video
games do is constantly reposition the mouse cursor on the center of
the screen. Your version of SDL seems to have problems doing that for
Hopefully this gives you some clue to help you move forward.
On Wed, Jun 30, 2010 at 6:30 AM, <monk at rq3.com> wrote:
>> I'm running the latest and greatest ioquake3 from SVN to run Urban
>> Terror on CentOS 5.3. I am having a problem where my mouse movements
>> seem to be artificially limited. For example, when I enter the game,
>> and I start moving the mouse to the right side, my player will rotate
>> right, and then will hit a "limit", after which any further movement
>> of the mouse to the right won't result in further player rotation.
>> I compiled ioquake3 from SVN (the latest) because I was getting the
>> same problem with ioUrbanTerror plain vanilla. However, the latest
>> ioquake3 did not fix this problem.
>> When I compile either ioUrbanTerror or ioquake3 with SDL disabled, I
>> don't get this problem, which leads me to suspect that the problem is
>> somehow SDL-related.
>> CentOS seems like a fairly standard Linux distribution, so I'm sure
>> other people have run into this problem. However, I do not endorse
>> CentOS. Are there any good fixes for this? I would like to keep SDL
>> enabled if possible.
> Seeing as how CentOS is basically the same as Red Hat Enterprise Linux,
> gaming performance is probably not high on the distro's list of things
> they care about. I would think that the problem probably shows up on the
> equivalent RHEL distro and is distro-related.
> Someone with more *nix knowledge might be able to suggest plopping in a
> different/newer version of SDL to see if that fixes things but that's
> beyond the scope of my brain-meats.
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