[ioquake3] Patch for Typo in botlib/be_ai_weap.c
Zack Middleton
zturtleman at gmail.com
Tue Jun 22 22:12:04 PDT 2010
Loading projectile model string would overwrite wrong memory. It is
not used by baseq3/missionpack however.
Index: code/botlib/be_ai_weap.c
===================================================================
--- code/botlib/be_ai_weap.c (revision 1787)
+++ code/botlib/be_ai_weap.c (working copy)
@@ -83,7 +83,7 @@
static fielddef_t projectileinfo_fields[] =
{
{"name", PROJECTILE_OFS(name), FT_STRING}, //name of the projectile
-{"model", WEAPON_OFS(model), FT_STRING}, //model of the projectile
+{"model", PROJECTILE_OFS(model), FT_STRING}, //model of the projectile
{"flags", PROJECTILE_OFS(flags), FT_INT}, //special flags
{"gravity", PROJECTILE_OFS(gravity), FT_FLOAT}, //amount of
gravity applied to the projectile [0,1]
{"damage", PROJECTILE_OFS(damage), FT_INT}, //damage of the projectile
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