[ioquake3] Dissertation Support

James Munro james at jamesdesign.org
Tue Nov 25 08:29:24 PST 2008


Tei,

Thanks for your information, these resources look like they will be very
useful for me. I would like to thank everyone that has given me advice
today, it has been great to receive such lively and friendly feedback :)

James Munro

BSc (Hons) Games Computing
University of Lincoln
Level 3

On Tue, Nov 25, 2008 at 4:07 PM, Tei <oscar.vives at gmail.com> wrote:

> On Tue, Nov 25, 2008 at 5:06 PM, Tei <oscar.vives at gmail.com> wrote:
> > On Tue, Nov 25, 2008 at 2:16 PM, James Munro <james at jamesdesign.org>
> wrote:
> >> Hey guys (and girls!),
> >>
> >> I'm in my final year of university and for my dissertation I'm working
> on an
> >> architectural analysis of open-source game engines, from a software
> >> engineering point of view. I will be looking at various engines, namely
> the
> >> Quake-series (I, II, III) and also a handful of noteable forks
> (ioquake3!).
> >>
> >
> > If you ever need information about Quake1.  Theres a site devoted to
> > developers:  www.inside3d.com
> >
> > On that site you may also contact Lord Havoc and other Quake1 engine
> developers
> >
> > We use to share trought with the site www.quakesrc.org (we all Q1, Q2,
> > Q3 guys), but that site died , and I think theres no replacement
> > (*sadfade*).  But If you ever need to contact some people, just ask.
> >
> > Anoter interesting site can be (maybe) the "QExpo", there you can see
> > the nicknames, and maybe a contact method for the Quake 2 guys.
> >
> > ioQuake3 is very popular, other interesting proyects are:  fuhquake
> > (inactive?), ezquake, OpenArena (uses ioQuake), Tremulous (uses
> > ioQuake), Alien Arena (use a custom Q2 engine, I think) , X Com
> > whateveriscalled and Nexuiz (no idea.. ioQuake?)
>
> postadata:
>
> ERROR: Nexuiz uses Darkplaces
>
>
> --
> --
> ℱin del ℳensaje.
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>
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