[ioquake3] Dissertation Support
james at jamesdesign.org
Tue Nov 25 05:16:27 PST 2008
Hey guys (and girls!),
I'm in my final year of university and for my dissertation I'm working on an
architectural analysis of open-source game engines, from a software
engineering point of view. I will be looking at various engines, namely the
Quake-series (I, II, III) and also a handful of noteable forks (ioquake3!).
For an implementation part of my dissertation (I couldn't resist getting
hands-on and programming something) I would like to design and produce an
improvement/enhancement to one of the studied game engines, and at this
point I'm certainly considering ioquake3 as my target.
My question to you guys, is would it be okay to throw a couple of ideas in
your direction to check them for validity and receive some valuable feedback
that may help me on my way. In the spirit of OSS, I am more than happy to
work in collaboration on such a task and it would be great to document the
process as part of my dissertation report.
I realise that ioquake3 is generally aimed and creating a bug-free and
stable platform for mods to base their development upon, and it may be that
I work on a feature that looks at introducing a new feature that may
conflict with this direction. In this case, I will simply provide my work as
an optional patch that people may wish to use in their envdevours. At the
end of the day, the emphasis is really on the process of creating this
artefact, lessons learned and that sort of thing, rather than the specific
functionality of the implementation :)
Thanks for your cooperation,
BSc (Hons) Games Computing
University of Lincoln
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