[ioquake3] Hi, question about game_memory and MAX_CLIENTS
twright1 at ucla.edu
Mon Nov 24 02:29:17 PST 2008
Hi.. first time mailing this list,
I using the ioquake3 source for a school project... I want to be able to have ~100 or however many I want bots running on a server but I can't seem to change the value of game_memory. I believe the code is in /code/game/g_mem.c defined by the #define POOLSIZE statement.. however changing this value seems to do nothing for me... it's originally set to 256 * 1024 = 262144 which is what the command game_memory outputs in console no matter what I change the code to.
I tried swapping out ALL of the /vm/*.qvm in the pak files with the ones built by ioquake3 as well as the *i386.so files in the baseq3 folder so I'm pretty much out of ideas.
Same sort of deal with MAX_CLIENTS.. I change it from 64 and nothing happens.. I made sure I was able to make any change at all first so that it wasn't some copyfiles issue..
Has anyone encountered this and know the problem? I suppose I'm just not replacing some file right. Thanks.
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