[ioquake3] VoIP support for ioquake3...
zcat at zcat.geek.nz
Sat May 31 15:28:48 PDT 2008
> Rather than distortion just bandfilter the signal a bit (at the transmit
> end, preferably) to give it more of a 'radio' sound. 'rodger beeps' are
> bloody irritating, if you insist on adding one at least make an option that
> each client can choose off/beep/static. Ajustable volume for the beep/static
> would also be a bonus.. You would want to add the beep or static clientside
> anyhow.. just send an end-of-TX packet and the client decides how to handle
> it. Send a start-of-TX packet as well, and you can add a burst of SelCall
> tones to the start of every transmission..
> The way I'd do the UI, have ingame talk work as normal (positional) and
> define a 'tx' key.. when you press tx it switches to radio mode.. when you
> let it go, you get (by default) a static burst.. just like real radio.
On reflection, most of this functionality needs to be added to mumble, not
ioquake3 ... I'll go find their mailing list and suggest it there.
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