[ioquake3] VoIP support for ioquake3...

Bruce Kingsbury zcat at zcat.geek.nz
Sat May 31 15:28:48 PDT 2008


> Rather than distortion just bandfilter the signal a bit (at the transmit
> end, preferably) to give it more of a 'radio' sound.  'rodger beeps' are
> bloody irritating, if you insist on adding one at least make an option that
> each client can choose off/beep/static. Ajustable volume for the beep/static
> would also be a bonus.. You would want to add the beep or static clientside
> anyhow.. just send an end-of-TX packet and the client decides how to handle
> it. Send a start-of-TX packet as well, and you can add a burst of SelCall
> tones to the start of every transmission..
>
> The way I'd do the UI, have ingame talk work as normal (positional) and
> define a 'tx' key.. when you press tx it switches to radio mode.. when you
> let it go, you get (by default) a static burst.. just like real radio.
>

On reflection, most of this functionality needs to be added to mumble, not
ioquake3 ... I'll go find their mailing list and suggest it there.
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