[ioquake3] VoIP support for ioquake3...

David Collins dcollins at comatosegroup.com
Sat May 31 05:09:10 PDT 2008


I don't know the feasibility of it, but when I consider implementation ideas in an engine like this I ask myself what it would be like in Real Life.  I think of any FPS as one of my paintball games. In this case, the difference in the two modes would be the difference between me yelling at someone nearby, no matter who they are (just transmit positional audio and play to everyone, you can't filter who can hear) and using my radio to talk to my teammates (only transmit in teamspeak mode). Since this is a game, somehow adding the ability to talk to a certain individual(s) could be useful if you're playing with a couple friends.

As an aside: when transmitting to the team over the radio, what about adding a slight static or distortion either to all transmissions or based on general location throughout the map? Sure it's more work and might be difficult, but who here can honestly say that it's not the small details like this that truly make a game rise to the top?

Just my two cents, take it or leave it.

~ David
-----Original Message-----
From: "Jorge Peña" <jorgepblank at gmail.com>

Date: Fri, 30 May 2008 20:21:19 
To:"Primary ioquake3 Discussion/Development list" <ioquake3 at lists.ioquake.org>
Subject: Re: [ioquake3] VoIP support for ioquake3...


Yeah, but I meant a server side option of course. It'd be pretty weird for some people to have positional audio and others not, in the same server haha.


On Fri, May 30, 2008 at 8:14 PM, Ryan C. Gordon <icculus at icculus.org <mailto:icculus at icculus.org> > wrote:
 

 Cool. Is there going to be an option to turn off positional audio in the case of huge maps where we /want/ to have everyone on our team/game hear it regardless of the distance?
 
 I assume it would be an option (either enforced on the server, or some checkbox/whatever on the client), but I haven't really thought about it yet.
 
 Some mods might find it useful to always be positional, but I think it's sort of a useless feature, myself; even in the case of "I don't know who the hell that guy is, so I just want to yell at everyone in the immediate area to get his attention," I would personally find distance attenuation to be annoying.
 


 
 --ryan.
 
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