[ioquake3] VoIP support for ioquake3...
jorgepblank at gmail.com
Fri May 30 20:21:19 PDT 2008
Yeah, but I meant a server side option of course. It'd be pretty weird for
some people to have positional audio and others not, in the same server
On Fri, May 30, 2008 at 8:14 PM, Ryan C. Gordon <icculus at icculus.org> wrote:
> Cool. Is there going to be an option to turn off positional audio in the
>> case of huge maps where we /want/ to have everyone on our team/game hear it
>> regardless of the distance?
> I assume it would be an option (either enforced on the server, or some
> checkbox/whatever on the client), but I haven't really thought about it yet.
> Some mods might find it useful to always be positional, but I think it's
> sort of a useless feature, myself; even in the case of "I don't know who the
> hell that guy is, so I just want to yell at everyone in the immediate area
> to get his attention," I would personally find distance attenuation to be
> ioquake3 mailing list
> ioquake3 at lists.ioquake.org
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