[ioquake3] VoIP support for ioquake3...

Zachary zachary at ioquake.org
Sat May 24 14:16:54 PDT 2008


On May 24, 2008, at 2:13 PM, monk at rq3.com wrote:

> I had more junk written out, but I'll cut it short.

thanks for that :)

> 1) never heard of mumble

You wouldn't have, that is understandable. I assure you that mumble is  
vaguely cool.

>
> 2) if you want voip in general with a game, you have many choices
> currently such as ventrilo, teamspeak, etc. which are mature,  
> established
> products

No, I don't. They aren't all cross-platform. Most of them aren't open  
source if they
are even vaguely free.

>
> 3) if you want voip integrated in a game engine, seems best to  
> include it
> internally so it runs on all platforms the game engine runs on--will
> mumble run on SGI Irix, for example?

Yes, exactly. That is what this patch is that ryan has done.

> It seems like 3) would be the most important consideration for a game
> engine project.  For instance, if I'm playing EverQuest, I can use
> ventrilo servers and whatever, or teamspeak if I want to talk to other
> blokes.  I'd think with ioq3, you'd want to pop up a consistent in- 
> game
> feature that would work on all platforms that ioq3 supports.  So, the
> fewer external programs you have to rely on, probably the better?

tl;dr


> Besides, once zakk gets his 4-player split screen dreamcast port,  
> he'll be
> majorly ticked off if he can't get voip running because mumble's not  
> been
> ported!
>

This is why Ryan does the things he does.

> Monk.

-Zachary
zachary at ioquake.org




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