[ioquake3] VoIP support for ioquake3...
Zachary
zachary at ioquake.org
Sat May 24 14:16:54 PDT 2008
On May 24, 2008, at 2:13 PM, monk at rq3.com wrote:
> I had more junk written out, but I'll cut it short.
thanks for that :)
> 1) never heard of mumble
You wouldn't have, that is understandable. I assure you that mumble is
vaguely cool.
>
> 2) if you want voip in general with a game, you have many choices
> currently such as ventrilo, teamspeak, etc. which are mature,
> established
> products
No, I don't. They aren't all cross-platform. Most of them aren't open
source if they
are even vaguely free.
>
> 3) if you want voip integrated in a game engine, seems best to
> include it
> internally so it runs on all platforms the game engine runs on--will
> mumble run on SGI Irix, for example?
Yes, exactly. That is what this patch is that ryan has done.
> It seems like 3) would be the most important consideration for a game
> engine project. For instance, if I'm playing EverQuest, I can use
> ventrilo servers and whatever, or teamspeak if I want to talk to other
> blokes. I'd think with ioq3, you'd want to pop up a consistent in-
> game
> feature that would work on all platforms that ioq3 supports. So, the
> fewer external programs you have to rely on, probably the better?
tl;dr
> Besides, once zakk gets his 4-player split screen dreamcast port,
> he'll be
> majorly ticked off if he can't get voip running because mumble's not
> been
> ported!
>
This is why Ryan does the things he does.
> Monk.
-Zachary
zachary at ioquake.org
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