[ioquake3] VoIP support for ioquake3...
Thilo Schulz
arny at ats.s.bawue.de
Sat May 24 05:40:47 PDT 2008
On Samstag, 24. Mai 2008, Ryan C. Gordon wrote:
> Here's a first shot at VoIP support. It's still pretty rough, but it's
> just meant to be the groundwork. Patches are against svn revision #1345.
This is immensely cool stuff and you must have put ALOT of work into this. I
know this must have been at least two manweeks if you were to work on this
every day for a considerable amount of time on this. So kudos to you for
this.
However, as you said, there's still alot more work to go into it, all the UI
stuff and so on and sadly I have little time over the next weeks to come.
I have written a little UI menu for EliteForce, some time back, for adding
people to an ignore list so their chat messages gets filtered. Apart from
making the menu structure work, this could probably be ported without much
trouble to quake3 and adapted to accomodate handling voip ingores, too.
Another important thing to do would be voice activation. When you're doing
competitive teamplay, in the heat of a battle you hardly have time for
pressing the chat key. But that shouldn't be too difficult.
--
Thilo Schulz
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