[ioquake3] How to submit patches
Ben Millwood
thebenmachine at googlemail.com
Fri May 16 07:53:28 PDT 2008
Hi Laurent,
The usual method for submitting patches is Bugzilla:
http://bugzilla.icculus.org/enter_bug.cgi?product=Quake%203
http://bugzilla.icculus.org/buglist.cgi?order=relevance+desc&bug_status=__open__&product=Quake%203&content=
I'll let someone more authoritative discuss the second issue, I think.
On Fri, May 16, 2008 at 2:23 PM, Laurent Desnogues <
laurent.desnogues at gmail.com> wrote:
> Hello,
>
> I have just started looking at ioQ3 source code. It's been a looong
> time since I last looked at some Quake source, probably 5 or 6 years
> when I ported Q2 to my PS2 :-)
>
> I have found some small stuff here and there, for instance in
> renderer/tr_bsp.c sumIntensity is unused.
>
> What is the best way to provide patch? And when someone has
> proved (s)he can provide useful stuff without breaking everything,
> can (s)he get commit rights?
>
> Cheers,
>
> Laurent
> _______________________________________________
> ioquake3 mailing list
> ioquake3 at lists.ioquake.org
> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
> By sending this message I agree to love ioquake3 and libsdl.
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.ioquake.org/pipermail/ioquake3-ioquake.org/attachments/20080516/b7a2fd10/attachment-0001.htm>
More information about the ioquake3
mailing list