[ioquake3] Sys_StringToSockaddr problem connecting to server
nlandys at gmail.com
Thu May 15 10:24:56 PDT 2008
I will try four things when I get home tonight:
1. Download a pre-built ioquake3 bundle from ioquake3.org corresponding to
r1342, launch ioquake3 (to run Quake 3 Arena), and see if I can connect to
Quake 3 Arena servers using the in-game menu.
2. Use the pre-built ioquake3 binary from the download in step 1 to launch
Urban Terror 2.6 (specifying "+set fs_game q3ut2" on the command-line). See
if I can connect to server using in-game menu in Urban Terror.
3. Build a plain-vanilla ioquake3 binary from r1342; build this on my
Windows system, and test the Quake 3 Arena application again.
4. Use the self-built binary from step 3 to launch Urban Terror 2.6a, and
test connecting to a server from in-game menu.
Unfortunately I'm leaving for a few days very early tomorrow morning so I
will not be able to continue this discussion until I get back mid next
week. I will post my results tonight.
On Thu, May 15, 2008 at 3:47 AM, Thilo Schulz <arny at ats.s.bawue.de> wrote:
> On Donnerstag, 15. Mai 2008, Nerius Landys wrote:
> > The error I get is different for the very first time I launch the game
> > for subsequent launches of the game. The attached file stderr1.txt
> > contains the output when I run ioquake3 for the very first time;
> > stderr2.txt contains output that is generated on subsequent launchings of
> > ioquake3.
> Does this happen with vanilla quake3, too?
> Thilo Schulz
> ioquake3 mailing list
> ioquake3 at lists.ioquake.org
> By sending this message I agree to love ioquake3 and libsdl.
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