[quake3] new binaries and new mirrors
noisyb at gmx.net
Mon May 5 23:21:21 PDT 2008
You can read it e.g. here http://openarena.ws/board/index.php?topic=1722.0
The differencies experienced range from none to fatal depending if the
player uses Windows or Linux or has a slow or fast PC or if he plays
Urt, CPMA or Defrag...
input lag, deceleration when moving the mouse fast when doing a
rocketjump or quick turns... or just "it doesn't feel the same
anymore"... some players use a different sens for every weapon and
complain because the sens factor has changed too... but that can afaik
be compensated using cl_platformSensitivity..
I think it would be less of an effort to /keep/ the old input code to be
optionally activated at compile time instead of going through this list
and prove them all wrong...
some people play since years and are quite religious about this matter...
Thomas LIMIN wrote:
> Hello all,
> Could Dirk explain to a newcomer what is exactly the problem with the
> SDL mouse input?
> I didn't notice anything wrong playing ioquake3 on my Linux computer.
> I know I'm not a very good nor an intensively trained player, so what
> a very good an trained old q3 player will complain about?
> Thanks in advance.
> Thomas LIMIN
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