[quake3] new binaries and new mirrors
jayschwa at gmail.com
Mon May 5 18:34:25 PDT 2008
With the recent addition of some bells and whistles like IPv6 and anaglyph
rendering, I'm wondering what the policy is for other minor or aesthetic
enhancements. Here is a list of some things that come to mind:
- Cleaned up output that is more consistent and more concise
- Improved consistency for variable names (might not be a good idea if
configs are shared with original binaries)
- More modern defaults ( /me thinks bilinear could be safely bumped to
- Remove color codes when running a dedicated console without
- Fix hall-of-mirrors weirdness with widescreen resolutions (enter
options from in-game menu to see it)
- Expose newer functionality in menus (resolutions / aspect ratios,
- Add anti-aliasing
- Allow anisotropy levels to be changed on the fly
- Add a toggle to improve dynamic lights
On Mon, May 5, 2008 at 5:06 PM, Zachary <zachary at ioquake.org> wrote:
> I want bugs from the recent (ipv6, SDL, maybe a better windows console if
> people are pissed about that still), and not so recent past worked out.
> Then we can at least branch, put it up, call it a beta, get feedback. Maybe
> make the installers more friendly, etc.
> On May 5, 2008, at 2:32 PM, Ben Noordhuis wrote:
> On Mon, May 5, 2008 at 11:23 PM, Zachary <zachary at ioquake.org> wrote:
>>> When Timbo, Angst, Thilo, (hopefully) tjw, and (minimally) I, work
>>> one and release it.
>> Is there a checklist of issues that need to be resolved before PR 1.35
>> can go live? I'm fairly certain many people on this mailing list
>> wouldn't mind lending a hand if there was a well-defined road map to
>> work with.
>> To unsubscribe, send a blank email to quake3-unsubscribe at icculus.org
>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?50
> zachary at ioquake.org
> To unsubscribe, send a blank email to quake3-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?50
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