[quake3] new binaries and new mirrors
noisyb at gmx.net
Mon May 5 15:40:42 PDT 2008
The working mouse input was replaced with something that doesn't feel
like id Tech 3 anymore...
Please add a ORIGINAL_MOUSE flag and continue maintaining at least the
original /mouse/ input code so people don't have to revert back to the
last id point release...
I know SDL makes maintaining the code easier for the developers... but
the mouse input wasn't broken and didn't need to be fixed or repaced..
and after all only the advantages for the players, not the coders,
should matter... please don't ignore or laugh about what people who
don't know what SDL is but who play e.g. Q3A for /years/ have to say.
> I want bugs from the recent (ipv6, SDL, maybe a better windows console
> if people are pissed about that still), and not so recent past worked out.
> Then we can at least branch, put it up, call it a beta, get feedback.
> Maybe make the installers more friendly, etc.
> On May 5, 2008, at 2:32 PM, Ben Noordhuis wrote:
>> On Mon, May 5, 2008 at 11:23 PM, Zachary <zachary at ioquake.org> wrote:
>>> When Timbo, Angst, Thilo, (hopefully) tjw, and (minimally) I, work
>>> one and release it.
>> Is there a checklist of issues that need to be resolved before PR 1.35
>> can go live? I'm fairly certain many people on this mailing list
>> wouldn't mind lending a hand if there was a well-defined road map to
>> work with.
>> To unsubscribe, send a blank email to quake3-unsubscribe at icculus.org
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> zachary at ioquake.org
> To unsubscribe, send a blank email to quake3-unsubscribe at icculus.org
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