[quake3] Broken GLX?
joehill at sympatico.ca
Mon Nov 27 12:40:18 PST 2006
On Mon, 27 Nov 2006 18:22:35 +0100
Thilo Schulz got an infinite number of monkeys to type out:
> Looks like your HW-accelerated libGL.so kinda got replaced by Mesa Software
> GL. Reinstalling the accelerated, hardware-specific drivers should do the
Even more weird...if I run ioquake3 + set fs_game q3ut3 (urban terror), I don't
get the error, but still the same Color bits.
Initializing OpenGL display
...setting mode 6: 1024 768
Using 4/4/4 Color bits, 16 depth, 0 stencil display.
Anyhow, I can still play, but if anyone has any suggestions as to how to get
rid of this error, lemme know.
JoeHill / RLU #282046
Dr. Zoidberg: "A successor to the professor?"
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