[quake3] Re: Mac OS X
arny at ats.s.bawue.de
Wed Mar 22 17:38:46 PST 2006
On Thursday 23 March 2006 00:46, Zachary J. Slater wrote:
> Jedi Knight 2 isn't a "mod" since it has engine changes, it won't work
> unless someone reverse engineers those changes to produce a similar
> thing. Even then it probably couldn't be compatible with the JK2 servers
As a matter of fact, I do have a *working* patch for EliteForce available
At the moment, almost full Multiplayer compatibility exists to the old server
protocol, as well.
The patch should apply cleanly against the latest icculus.org revision.
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