Questions about compile options (ioq3 on Solaris).
tim at ngus.net
Fri Oct 28 09:21:57 PDT 2005
On Fri, 28 Oct 2005 17:20:06 +0200 (CEST) vincent at cojot.name wrote:
> ioq2 for Solaris uses SDL for sound but native OpenGL for graphics and
> I guess the same should be true for ioq3..
Is there a reason for not using SDL for GL too? If yes then...
> 1) patch the #ifdef's in linux_glimp.c, sdl_glimp.c, sdl_snd.c,
> linux_snd.c (Ugly).
> 2) split USE_SDL to USE_SDL_VIDEO and USE_SDL_SOUND..? (semi-Ugly)
> 3) Create a solaris_snd.c that'd be Solaris-specific (not a bad idea)
> and disable USE_SDL for Solaris..
...I would go for 3). SDL sound is only really an advantage when you
have a dozen different sound backends (*cough* linux).
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