[quake3] Re: Alpha Build
cgatesman at gmail.com
Tue Nov 1 14:29:49 PST 2005
They aren't part of the Alpha build. Were they not ported? Do I have some
more work ahead of me?
# $(B)/$(PLATFORM)quake3-smp \
On 11/1/05, Tim Angus <tim at ngus.net> wrote:
> On Tue, 1 Nov 2005 11:43:16 -0500 Chad wrote:
> > I gotch ya! ;-) I assumed as much.
> > I'm assuming my Alpha 333MHz should be able to handle the dedicated
> > server. It had no problems with the official Q2 port. However, I'm
> > uncertain with this "interpreter" (I don't know how the Q2 was
> > implemented).
> Possibly that is touch and go. The interpreter runs the game code quite
> slowly. You could see if this is the problem by starting q3 as follows:
> $ ./linuxq3ded +set vm_game 0 +set vm_cgame 0 +set vm_ui 0 +set sv_pure
> 0 +map q3dm17
> This will load the platform libs (ala q2) instead of the bytecode, and
> should be much faster.
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